In this page, I can show how easy it is to start programming games with Posit-92 Wasm
How it looks like (including the game loop):

You can either use Pascal or C++ to accomplish this
library Game;
{$Mode ObjFPC}
{$J-} { Switch off assignments to typed constants }
uses
Logger, WasmMemMgr, VGA;
procedure init;
begin
initMemMgr;
initBuffer;
end;
procedure afterInit;
begin
writeLog('Hello from hello_minimal!')
end;
procedure update;
begin
end;
procedure draw;
begin
cls($FF6495ED);
vgaFlush
end;
exports
init, afterInit, update, draw;
begin
{ Starting point is intentionally left empty }
end.#include "pascal_compat.hpp"
#include "logger.hpp"
#include "vga.hpp"
#include "wasm_heap.hpp"
export void init() {
initBuffer();
}
export void afterInit() {
writeLog("Hello from hello_minimal!");
}
export void update() {
}
export void draw() {
cls(0xFF6495ED);
vgaFlush();
}The difference here is that when exporting functions from C++, you also have to declare them in the compile script. Something like this: EXPORTED_FUNCTIONS=_init,_afterInit,_update,_draw
Both examples can be compiled with the provided compile.ts or compile_demo.ts, depending on which target you want to develop: a standalone game or a demo project for Posit-92