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Recent Posit-92 Posts
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Recent Posts
- 29 October 2026 – I blocked Claude on GitHub π
- Drawing a Rainbow in VGA Mode 13h
- About constants in Turbo Pascal 7
- P92 Sans font v1.0 Release
- Specimen P-92 – Mascot Announcement
- Nuclear Site (Post)
- Minimal Posit-92 Example
- About WebAssembly games in Pascal on itch.io
- Posit-92 – Gamepad Demo
- Immediate Easing Chain
Author Archives: Hevanafa
29 October 2026 – I blocked Claude on GitHub π
Today, I blocked Claude on GitHub ππ
Human-made artisanal slop since foreverβ’, no cuck coding Continue reading
Posted in Announcements
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Drawing a Rainbow in VGA Mode 13h
Drawing a rainbow with 320×200 graphics and VGA memory Continue reading
Posted in DOS Programming
Tagged dos programming, turbo pascal, tutorials
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About constants in Turbo Pascal 7
In Turbo Pascal (TP7), const x = 1 is immutable (a true constant), while const x: integer = 1 is a variable in disguise Example snippet: But the behaviour is still expected like in Free Pascal: the compiler picks up … Continue reading
P92 Sans font v1.0 Release
Jump to #downloads About this font My motivation in creating this font is to make my own typeface for Posit-92 that I won’t have to worry about the licensing, especially that I like how Trebuchet MS looks with its iconic … Continue reading
Specimen P-92 – Mascot Announcement
New mascot is here! Meet Specimen P-92 As Posit-92 continues to grow, I wanted a mascot with an identity closely tied to both to the engine itself and my usual branding Short Background Back in May 2025, Dosu.EXE (or DOSU.EXE … Continue reading
Minimal Posit-92 Example
In this page, I can show how easy it is to start programming games with Posit-92 Wasm How it looks like (including the game loop): You can either use Pascal or C++ to accomplish this The difference here is that … Continue reading
Posted in Posit-92
Tagged C++, posit-92, tutorials, webassembly
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About WebAssembly games in Pascal on itch.io
At the time of writing, there’s only a single browser game that uses Pascal on itch.io, while the rest is only for desktop, which you can visit on itch.io There’s only a handful of submissions and contributors to the Pascal … Continue reading
Posted in Indie games, Personal
Tagged game dev, indie games, pascal, personal
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Immediate Easing Chain
This document was written in order to understand easing chains in immediate mode, i.e. without object-oriented tween systems like what Phaser JS (scene.tweens), Unity (DOTween), and Roblox (TweenService) have This approach can be applied to any other frameworks that don’t … Continue reading